Jump to: navigation, search. Go to: Server Hosting: server.cfg is executed every time the server boots up or the map changes (changelevel or map command) autoexec.cfg is executed the first time the server boots (For example: Exiting Server then it's booting up, it will execute autoexec.cfg) Not executed when map changes. 1.start a map where you created the save (and if it has some gamemode then start with it) 2.Start the server and let friends join you. 3.Then go to your saves in you spawnmenu and click on load your save. 4.The map will be same for some seconds or maybe minutes. Saving the map just saves the.vmf file. To create a.bsp file ofg your map, you need to compile it, which can be done by pressing F9 on your keyboard, which will open a menu (see the second last image in this guide,) and then press OK. Mushroom Jun 9 @ 1:50pm. Hi all how i can open a map of gmod ( downloaded ) with hammer? I want to customize something in a existing map. Sorry for my english x) 1 comment. Log in or sign up to leave a comment Log In Sign Up. On the menu bar click, click Tools Options. In the General tab under Downloads the 'Save files to' option should be selected. The folder displayed next to it is where all of your downloads are saved. The default folder should be fine, but you can change it if necessary.
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How to make custom textures for Gmod
Setup
Step 1: Create a “materials” folder in your garrysmod/garrysmod folder, if it does not already exist.
Step 2: Create a folder named the same as the map you are making the texture for in the “materials” folder.
Step 3: Put the texture you want in the garrysmod/garrysmod/materials/mapname folder in Targa format. Photoshop or paint.NET can save an image as a Targa (I am using Paint.NET). When you save the Targa you are prompted with a box like the one below. Choose '24-bit' for the Bit Depth and un-check 'Compress (RLE).' (If your texture has transparency or an Alpha-Channel you need to save it in '32-bit.') Before you save make sure you resize the image to 64x64, 128x128, 256x256, 512x512, or 1024x1024. These are sizes accepted by Hammer and Valve in general.
Step 4: Create a blank text file with the same name as your texture name and put it in the garrysmod/garrysmod/materials/mapname folder
Creating the Texture
Step 5: Using VTFEdit or picture editing software with a VTF plug-in turn the Targa into a VTF and put it in the garrysmod/garrysmod/materials/mapname folder. VTFEdit is better because there are more options to choose from. You can get it here http://nemesis.thewavelength.net/index.php?c=178 .
First we need to import our Targa from the garrysmod/garrysmod/materials/mapname folder.
Click Import and browse to the Targa file and open it.
When you import it a box will open. Choose the options I have here:
Click OK and there will be a pause while it loads your image. This is normal.
Now save the VTF in the garrysmod/garrysmod/materials/mapname folder with the same name as the Targa and the blank text file.
Now we are done with the texture. Free nexus 2 expansions.
Creating the Material
![Map Map](/uploads/1/3/4/2/134235732/803602135.jpg)
Hammer Gmod Map Maker
Step 6: Using VTFEdit create the VMT file or if you know how, write your own.
With the VTF open click Tools and click Create VMT.
A box will open. Choose the texture tab.
For base texture browse to the garrysmod/garrysmod/materials/mapname folder and choose the VTF you created.
Then choose the options tab.
Don't worry about anything but the Surface 1 Choose the properties that would apply to your texture.
Click create and save the file in the garrysmod/garrysmod/materials/mapname folder with the same name as the Targa, blank text file, and VTF.
If you want to write your own VMT this is the syntax:
Wrapping it up
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At this point you should have 4 files all called the same thing
If this is all correct start Source SDK and choose Garry’s Mod for the Current Game.* Launch Hammer and Browse for the name of your map. Because the files are all in a folder with the name of your map you should find it by searching the name.
How To Save A Map On Gmod Server
When releasing your map you only need to include the VMT and VMF files in the garrysmod/garrysmod/materials/ mapname folder.
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